Vulkron
A Vulkan based graphics renderer built using odin lang from scratch focused on rendering experiments and performance
I’m a 23-year-old aspiring graphics programmer based in Malaysia with a background in Electronic Engineering. I primarily work with C++ and Odin, using Vulkan as my main graphics API. My focus is on low-level systems development, including game engines, simulations, and real-time rendering.
A Vulkan based graphics renderer built using odin lang from scratch focused on rendering experiments and performance
A Kuwahara post-process filter for Unity’s Built-in RP, created by exploring different algorithm styles for smoother results.
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